

As a vassal your combat and job success earns influence within the kingdom, spendable on swaying the ruler and other nobles to enact or abandon specific political policies. You can send your special 'companion' characters off as independent sub-armies or subcontract side jobs out to them, get married, birth heirs and spawn a dynasty. Bannerlord innovates on the more managerial level, and leans into aspects that emphasise leading a clan, be it one of loyal noble vassals or entrepreneurial merchants. I don't think that's entirely fair, but it's not entirely untrue either. Some disappointed fans have criticised the game for being basically the same game again, only fancier. Battles still plonk you down completely blind, even in a siege camp you've supposedly lived in for a fortnight, and its tactical interface is still cumbersome enough that I seldom bother with more than "archers stand there" and "everyone charge" - and even that can result in ordering something completely different if I forget what button I pressed six dead horsemen ago. The AI also continues to struggle with sieges, and I've got a bit tired of breaking down a gate and leading the charge only to turn around and watch 200 allied soldiers stand around doing nothing, often directly next to their own siege ladders.

While the AI seems a little more advanced than the original's, I haven't seen an improvement worth sacrificing both graphical effects and the spectacle and challenge of bigger battle scenes. Sieges in general are a highlight, but the stakes make it extra frustrating when the AI flubs it.
Mount and blade bannerlord vs warband Pc#
I even used "how many M&B stabmen can it handle" as my litmus test for PC upgrades, so it's disappointing that my generally adequate machine still suffers distracting choppiness and input lag in large skirmishes, even with most options dialled down. I've always turned the detail down in Mount & Blade in order to crank up the battle sizes. Overall performance, however, is still lacking. There are still noticeable delays here and there, particularly on inventory and army/prisoner management screens, and I'd expect to see further improvements before a 1.0 release, but the difference is enormous.
Mount and blade bannerlord vs warband full#
Previously, even a conversation with an NPC would waste time loading a full 3D scene, but now we simply get their character model on a static background (which has the bonus side effect of making life a little simpler for modders) in most situations. Coming back out of a battle could still be better, but it's short enough now to shrug off, rather than actively discouraging me from doing anything that might end in violence. Where once a full minute of waiting might bookend every fight, there's now a mere moment or two on the way in. The loading times in particular are dramatically better.

After a year of patches that's hardly surprising, but it's still a relief. Bannerlord now runs a hell of a lot closer to how any game of its size should. I was lucky enough to avoid most of that, but its performance, and particularly loading times, were dire. Crashes were frequent, as were less serious bugs and annoyances.

Identifying and fixing these is half the point of an early access period, but for a game whose development began in 2012, it was in a poor state for a lot of players. Let's be rational, and consider Bannerlord's biggest problems at launch: its plethora of technical issues.
